Home > other > New preparation and call for help on c # method in Unity
New preparation and call for help on c # method in Unity
Time:12-30
Recently learned c #, then the method to add this public or private, before writing a call is not static can not directly call, to Mr Into a class object, through ". The suffix "call again, but to see the script in the Unity as are directly declare a function, is taken directly inside the undate, method also didn't access modifiers, such as this
Void the Update () { Control (); } Void Control () { //define three value control mobile Float xm=0, ym=0, zm=0; //gravity Ym -=m_gravity * Time. DeltaTime; //move around If (Input. GetKey (KeyCode. W)) { Zm +=m_movSpeed * Time. DeltaTime; } else if (Input GetKey (KeyCode. S)) { Zm -=m_movSpeed * Time. DeltaTime; } If (Input. GetKey (KeyCode. A)) { Xm -=m_movSpeed * Time. DeltaTime; } else if (Input GetKey (KeyCode. D)) { Xm +=m_movSpeed * Time. DeltaTime; } //use Move function provided by the character controller for mobile M_ch. Move (m_transform. TransformDirection (new Vector3 (xm, ym, zm))); }
Want to ask why is this
CodePudding user response:
If a method does not add the modifier, the default to private private, just you can't see,