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Does u3d support steam controller (handle) input should be how to write?

Time:01-02

Could you tell me how to write u3d support steam controller input should be? Find for a long time have no this aspect of post ~ help ~ ~
Before I do the simple handle Input directly, Input the GetKey (KeyCode. JoystickButton2) similar to the simple.
But the game open in the process of steam overlay is a time when the home button, the game does not pause,
And pull the handle in the process of game playing is not suspended,
Should refer to the how to write?
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