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SetAlphamaps too time-consuming, optimise the way?

Time:01-03

Do games terrain is 2048 x2048x8 figure size, called a TerrainData. SetAlphamaps to update the surface texture is about 0.2 0.4 s card, this not,
Do not know to have optimized way, not in the main thread can't call this method,,,
Or plug-in
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