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Unity to build android APK times wrong

Time:01-05

Unity version unity 2019.4.16 f1c1
JDK version jdk1.8.0 _241
The SDK version doesn't know how to look, but is more than 26 can use

Error:
- UnityHub \ 2019.4.16 f1c1 \ Editor \ Data \ Resources \ PackageManager \ BuiltInPackages \ com unity. Ugui \ Runtime \ UI \ Core \ RectMask2D cs 175 (9) : error CS1501: No overload for method 'RectangleContainsScreenPoint takes four arguments
- UnityHub \ 2019.4.16 f1c1 \ Editor \ Data \ Resources \ PackageManager \ BuiltInPackages \ com unity. Ugui \ Runtime \ UI \ Core \ MaskableGraphic cs (152 p) : the error CS1061: 'CanvasRenderer' does not contain a definition for 'clippingSoftness' and no accessible the extension method 'clippingSoftness has a first argument of type' CanvasRenderer 'could be found (are you missing a using directive or an assembly reference?)
- the Error building Player because scripts had compiler errors
- Build completed with a result of the 'Failed' in four seconds (3535 ms) UnityEngine. GUIUtility: the ProcessEvent (Int32, IntPtr)
3 errors -- UnityEditor. BuildPlayerWindow + BuildMethodException:
The at UnityEditor. BuildPlayerWindow + DefaultBuildMethods. BuildPlayer (UnityEditor. BuildPlayerOptions options) x002bb [0] in & lt; 599 cc8297d774c7eab3d57de775dc8cb & gt; : 0
The at UnityEditor. BuildPlayerWindow. CallBuildMethods (System. Boolean askForBuildLocation, UnityEditor. BuildOptions defaultBuildOptions) x00080 [0] in & lt; 599 cc8297d774c7eab3d57de775dc8cb & gt; : 0
UnityEngine. GUIUtility: the ProcessEvent (Int32, IntPtr)

My project status:
New project, only an initial scene, no code, no resources

I tried the solution:
(1) modify the project signature, company name and project name consistent with custom []
(2) modify the.net version, 4 x or 2.0 tried []

Some relevant screenshot:

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