I try to add UIView for every tap on screen, but once I tapped UIView is added, but I can't safe him on screen , he is gone when I untapped. What should I do for safe UIView on screen and tap once to add second UIView and every my UIView saved?
import UIKit
class ViewController: UIViewController {
// MARK: - Property
let circle: UIView = {
let circle = UIView()
circle.frame.size.height = 100
circle.frame.size.width = 100
circle.layer.borderWidth = 10
circle.layer.borderColor = UIColor.white.cgColor
circle.layer.cornerRadius = 50
return circle
}()
// MARK: - LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
addRecognizer()
view.backgroundColor = .red
}
// MARK: - Methods
@IBAction func tappedRecognizer(_ recognizer: UITapGestureRecognizer) {
let tapLocation = recognizer.location(in: view)
let circleHeight = circle.frame.size.height
let circleWidth = circle.frame.size.width
print(tapLocation)
circle.frame.origin = .init(x: tapLocation.x - circleWidth/2, y: tapLocation.y - circleHeight/2)
view.addSubview(circle)
}
func addRecognizer() {
let recognizer = UITapGestureRecognizer(target: self, action: #selector(tappedRecognizer(_:)))
self.view.addGestureRecognizer(recognizer)
}
}
CodePudding user response:
Add array in your class and method to create new circle :
class ViewController: UIViewController {
// MARK: - Property
var circles = [UIView]()
func newCircle(atLocation tapLocation: CGPoint) -> UIView {
let circle = UIView()
circle.frame.size.height = 100
circle.frame.size.width = 100
circle.layer.borderWidth = 10
circle.layer.borderColor = UIColor.white.cgColor
circle.layer.cornerRadius = 50
circle.frame.origin = .init(x: tapLocation.x - circle.frame.size.width/2,
y: tapLocation.y - circle.frame.size.height/2)
circles.append(circle)
return circle
}
@IBAction func tappedRecognizer(_ recognizer: UITapGestureRecognizer) {
let tapLocation = recognizer.location(in: view)
print(tapLocation)
let circle = newCircle(atLocation: tapLocation)
view.addSubview(circle)
}
}
An other ways is to use a computed property (this may be what you tried to achieve). To do so, just remove the = from property definition :
let circle: UIView { /: no =
get {
let circle = UIView()
circle.frame.size.height = 100
circle.frame.size.width = 100
circle.layer.borderWidth = 10
circle.layer.borderColor = UIColor.white.cgColor
circle.layer.cornerRadius = 50
return circle
}
} // no ()