Home > Back-end >  GlScene how to realize the scaling of translation, rotation, etc?
GlScene how to realize the scaling of translation, rotation, etc?

Time:09-16

I now use GLScen did a program that reads a lot of points (3 d coordinate), and then displayed, found some questions, can't translation, graphic rotates deformation is large, feel problem of perspective, and to have a good example, show this part function? Own points example I saw, I changed my program also according to the example, the effect still won't do,
Also want to ask, what's under the Delphi handle pointcloud components?
thank you

CodePudding user response:

Opengl component so small?