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Array of scripts in Unity3D

Time:06-25

Hello dear programmers,

I've a problem in array of scripts. What I wanted is classes C and B derive from class A. Class D has an array of class A. In editor, I want to drag class C,B on elements of array A in class D. But Unity does not let me do that. I guess, this logic should work or am I missing something?

CodePudding user response:

If you want a custom class to be visible within the inspector it needs to have the system.serialisable attribute then it will appear within the inspector. Unity documentation

I think for what your trying to do scriptable objects would be more suitable here is the unity documentation for them. Here is a video tutorial about them as well.

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