So i have this code for zooming in and out from my character but I wanted to put a limit on how much I wanted to zoom. Is there any way I can do that?
using UnityEngine;
public class MouseWheelZoom : MonoBehaviour
{
[SerializeField]
private float ScrollSpeed = 10;
private Camera ZoomCamera;
private void Start()
{
ZoomCamera = Camera.main;
}
void Update()
{
if (ZoomCamera.orthographic)
{
ZoomCamera.orthographicSize -= Input.GetAxis("Mouse ScrollWheel") * ScrollSpeed;
}
else
{
ZoomCamera.fieldOfView -= Input.GetAxis("Mouse ScrollWheel") * ScrollSpeed;
}
}
}
CodePudding user response:
Unity has the built-in function Mathf.Clamp(value, min, max). In this case, you could use it like this:
ZoomCamera.OrthographicSize = Mathf.Clamp(ZoomCamera.OrthographicSize,
<min value>,
<max value>);