I am a beginner developer and I am trying to create a timer that shows how many seconds have passed since the start of the game on Unity. I want to change the text component (I am using TextMeshPro to be specific) of the object with the script.
I have been searching on google but nothing has worked yet. I can't find a way to link the public Text to the text component, and I get an error because the text is null.
CodePudding user response:
Well you should reference the text in your code and then change it with a coroutine
public class Timer : MonoBehaviour
{
[SerializeField]
private TMP_Text textComponent;
private int seconds = 0;
private IEnumerator TimeRoutine()
{
while(Application.isPlaying)
{
textComponent.text = seconds.ToString();
yield return new WaitForSeconds(1f);
seconds ;
}
}
private void Start()
{
StartCoroutine(nameof(TimeRoutine));
}
}
CodePudding user response:
Code for Timer with Text mesh pro
using UnityEngine;
using TMPro;
public class Timerexample : MonoBehaviour
{
float cntdnw = 30.0f;
public TMP_Text disvar;
void Update()
{
if(cntdnw>0)
{
cntdnw -= Time.deltaTime;
}
double b = System.Math.Round (cntdnw, 2);
disvar.text = b.ToString ();
if(cntdnw < 0)
{
Debug.Log ("Completed");
}
}
}
Source: Unity timer