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Unity 2d sprite details looking different at small size and in big numbers

Time:12-26

I am trying to create grid with small squares, my square sprite has a black outline but the outline looks thicker at some areas and thinner in some other areas. How can i fix it?

Here is the look i got by snapping them without leaving any place inbetween.
https://imgur.com/a/J5U2nVk

CodePudding user response:

I have done some testing to reproduce your screenshot, and at the end I think this is a very simple problem: Unity does that when it tries to render high definition sprites with a low scale ( think of it as multiple pixels of a sprite fighting each other for one pixel of your screen ), so for you I think the solution would be to use less detailled sprites.

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