The weapon flips if the angle is above 90 degrees like intended but doesnt flip if the angle is bellow -90 degrees. For some reason it does flip on the Y axis if the angle is 0 or 180 degrees.
if (Weapon.transform.eulerAngles.z < 90 && Weapon.transform.eulerAngles.z > -90)
{
Weapon.GetComponent<SpriteRenderer>().flipY = false;
}
else
{
Weapon.GetComponent<SpriteRenderer>().flipY = true;
}
the weapon follows my mouse with this code:
Vector2 mouseScreenPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 direction = (mouseScreenPosition - (Vector2)transform.position).normalized;
transform.right = direction;
i dont have any issues with the weapon pointing towards my mouse.
I already tried it with different angles but only the positive one flipped the weapon and 0 degrees. I appreciate every answer. Thank you for your time.
CodePudding user response:
Fixed it with this:
if ((Weapon.transform.eulerAngles.z < 90 && Weapon.transform.eulerAngles.z >= 0) || (Weapon.transform.eulerAngles.z > 270 && Weapon.transform.eulerAngles.z <= 360))