Artificial intelligence and block chain benefits, and other frontier in succession, the emergence of a variety of Internet products and tools, changed the user office, entertainment way,
Smartphone penetration to let users can use the mobile Internet, mobile Internet applications use frequency, led to the network games, video, the rapid development of VR/AR, and other fields,
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China mobile game market since 2018, when the overall growth began to slow, this is mainly because the whole of 2018, the plate number policy reasons, such as the game less than in 2017, the overall product launch, on the other hand, because the mobile game products in this year in style and content, and no big breakthrough, hot style is less, the reason of the market share is also beginning to slow, and finally, for the user, mobile Internet demographic dividend has disappeared, the whole mobile game users is still in the stock market, the old user consumption de-escalate, new customer purchasing power shortage, also is the cause of the slowdown,
China mobile game user growth since 2017 began to enter the stable period, mobile game users early growth thanks to the diversity of mobile Internet overall usage scenarios, mobile convenience can meet the demand of diversified scenes of the game, and can meet the mobile game users fragmentation of the time, but at the same time as more entertainment content in the user's fragmented time, due to early affected by the family planning policy and shrinking grow up new users, making mobile game users have to enter the stock market,
PUS was born, what changes bring mobile game market?
PUS is a kind of distributed encryption based on block chain currency, through static interest rewards network (user) to participate in, the innovation of the PUS is "connection era", rather than the current block chain "currency era", the emergence of the "era of connection" can eliminate not positive contribution network transaction and the user's abuse,
Through a static system of reward, reward is proportional to the contribution of each activity node work, it will effectively promote the healthy development of the network,
PUS long-term vision is one of the games and digital products as the center of the booming encryption monetary ecosystem,
Intervention in 2018, with many factors, content providers constantly hit, while the channels increasingly in the stability of the distribution market, on the one hand, the content is given priority to with main users, while the channel is the core of the touch up to the user, the industrial chain core competition is mainly in the hands of content and channels,
PUS ecosystem, not only can solve the problem of the current game or digital products copyright competition, at the same time can also drive the channels to provide two-way stable ecosystem,
PUS will be based on ERC20 standards issued 84000000 tokens, founding team decided to hundred dig minerals, PUS distributed encryption currency is not dig through compute-intensive algorithm, but through a system to protect the credibility of game between users and digital products, as a result, it can pass the smartphone free applications to access, account for only few processing power and resources, users only need a mobile phone, can participate in the mining,
Expected 30% dig minerals used in global exchange current use, the remaining 70% will be used to build a collection game, game community system, and the game development experiment in the integration of comprehensive ecological system,
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