I have this progress bar, more of a depletion bar actually, and its job is whenever it is clicked the button resets itself, if it reaches 100% then the player loses, for whatever reason the bar decides to replicate itself and starts rendering multiple progress bars at the same time instead.
here's the code:
function move() {
var elem = document.getElementById("DPbar");
var width = 0; /* Starting percentage */
var id = setInterval(frame, 100); /* Speed of depletion bar */
function frame() {
if (width >= 13) { /* Length of depletion bar (ending percentage) */
clearInterval(id);
alert("You Lose, reload (Ctrl R) the page to play again!"); /* Message displays after hitting 100% (or whatever is the final percentage) */
} else {
width ;
elem.style.width = width '%'; /* Speed of depletion bar also (idk?) */
elem.innerHTML = width * 7.69230769230 '%'; /* Multiplier of percentage */
}
}
}
html,
body {
height: 100%;
margin: 0;
}
body {
display: flex;
align-items: center;
justify-content: center;
background-color: #9898ff;
opacity: 0.8;
background-image: linear-gradient(to right, #4349c2, #4349c2 25px, #5e5eff 25px, #5e5eff);
background-size: 50px 100%;
}
.PringleButton {
background-color: #FFEA00;
/* Pringle Color */
border: 5px solid black;
color: black;
/* Text Color */
padding: 86px 52px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 32px;
border-radius: 100%;
cursor: copy;
}
.PringleButton:hover {
background-color: rgba(236, 236, 57, 0.667)
}
.PringleButton:active {
background-color: rgba(236, 236, 57, 0.667);
transform: scale(0.9, 0.9);
}
.DPbar {
position: absolute;
bottom: 200px;
left: 725px;
border: 2px solid black;
background-color: seagreen;
border-radius: 25%;
cursor: not-allowed;
}
<!--button and depletion bar functionality-->
<!--TO DO: 1: Make DP bar length shorter center it (DONE)
2: DP bar total percentage = 100% (DONE...kinda...)
3: Tweak depletion speed (DONE)
4: DP bar does not push pringle button (DONE)
5: Clicking multiple times does not clone the DP bar-->
<div id="DPbar" style="width:0%">0%</div>
<!-- Starting percentage of depletion bar-->
<br>
<button onclick="move()">Pringle!</button>
CodePudding user response:
Moved your code around a bit. Important part is to clear the interval if it already exists when clicking the button. See the --> Comments
<!DOCTYPE html>
<!--Pringle Clicker 1.0-->
<!--The DP (Depletion Bar) code was origionally from w3schools.com, however it has been heavily modified-->
<html>
<head>
<title>Pringle Clicker v1.0</title>
<style> html, body {
height: 100%;
margin: 0;
}
body {
display: flex;
align-items: center;
justify-content: center;
background-color: #9898ff;
opacity: 0.8;
background-image: linear-gradient(to right, #4349c2, #4349c2 25px, #5e5eff 25px, #5e5eff );
background-size: 50px 100%;
}
.PringleButton {
background-color: #FFEA00; /* Pringle Color */
border: 5px solid black;
color: black; /* Text Color */
padding: 86px 52px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 32px;
border-radius: 100%;
cursor: copy;
}
.PringleButton:hover {background-color: rgba(236, 236, 57, 0.667)}
.PringleButton:active {
background-color: rgba(236, 236, 57, 0.667);
transform: scale(0.9, 0.9);
}
.DPbar {
position: absolute;
bottom: 200px;
left: 725px;
border: 2px solid black;
background-color: seagreen;
border-radius: 25%;
cursor: not-allowed;
}
</style>
</head>
<body>
<!--button and depletion bar functionality-->
<!--TO DO: 1: Make DP bar length shorter center it (DONE)
2: DP bar total percentage = 100% (DONE...kinda...)
3: Tweak depletion speed (DONE)
4: DP bar does not push pringle button (DONE)
5: Clicking multiple times does not clone the DP bar-->
<div id="DPbar" style="width:0%">0%</div> <!-- Starting percentage of depletion bar-->
<br>
<button onclick="move()">Pringle!</button>
<script>
var id = undefined; // --> MOVED ID OUTSIDE
function move() {
var elem = document.getElementById("DPbar");
var width = 0; /* Starting percentage */
if (id) { // --> CLEAR ID IF EXISTS
clearInterval(id);
}
function frame() {
if (width >= 13) { /* Length of depletion bar (ending percentage) */
clearInterval(id);
alert("You Lose, reload (Ctrl R) the page to play again!"); /* Message displays after hitting 100% (or whatever is the final percentage) */
} else {
width ;
elem.style.width = width '%'; /* Speed of depletion bar also (idk?) */
elem.innerHTML = width * 7.69230769230 '%'; /* Multiplier of percentage */
}
}
id = setInterval(frame, 100); /* Speed of depletion bar */
}
</script>
</body>
</html>