I made a simple 1 Button-Game:
var money = 0;
function addOne() {
money ;
document.getElementById("money").innerHTML = money;
}
window.setInterval(function(){
if(document.getElementById("money").innerHTML >= "50"){
document.getElementById("timesTwoButtonShop").disabled = false;
} else {
document.getElementById("timesTwoButtonShop").disabled = true;
}
}, 1);
* {
margin: 0;
padding: 0;
font-family: 'Roboto', sans-serif;
}
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500&display=swap" rel="stylesheet">
<p>Money: <b id="money">0</b><b>$</b></p>
<button onclick="addOne();"> 1$</button>
<br><br>
<h1>Shop</h1>
<button id="timesTwoButtonShop">2x for 50$</button>
I made it so that if the money is over or fifty then the 2x for 50$
button will be enabled. But when the money is between $6-$9 the button is somehow enabled. I really don't know how to fix this.
Thanks in advance and have a nice day
CodePudding user response:
Add a parseInt
so it isn't string comparison OR use money
which is already an int
var money = 0;
function addOne() {
money ;
document.getElementById("money").innerHTML = money;
}
window.setInterval(function(){
// if (money>=50) {
if(parseInt(document.getElementById("money").innerHTML) >= 50){
document.getElementById("timesTwoButtonShop").disabled = false;
} else {
document.getElementById("timesTwoButtonShop").disabled = true;
}
}, 1);
* {
margin: 0;
padding: 0;
font-family: 'Roboto', sans-serif;
}
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500&display=swap" rel="stylesheet">
<p>Money: <b id="money">0</b><b>$</b></p>
<button onclick="addOne();"> 1$</button>
<br><br>
<h1>Shop</h1>
<button id="timesTwoButtonShop">2x for 50$</button>