I've been trying for several days to crop an Image texture (Board - originalImage in the code example) on WorldSpace Canvas using RectTransform(CropArea - cropArea in the code example) on Overlay Canvas.
The problem is that I can't find the correct coordinates of the cropArea on the original image.
I've tried with this:
Texture2D croppedTexture = new Texture2D((int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height);
Texture2D originalTexture = (Texture2D) originalImage.mainTexture;
croppedTexture.SetPixels(originalTexture.GetPixels((int)cropArea.rectTransform.anchoredPosition.x, (int)cropArea.rectTransform.anchoredPosition.y, (int)cropArea.rectTransform.rect.width, (int)cropArea.rectTransform.rect.height));
croppedTexture.Apply();
resultImage.texture = croppedTexture;
But the result image is not cropped properly. It is a bit to the left and a bit down.
Does anybody have an idea how can I achieve this?
CodePudding user response:
I found I have to consider so many variables. Here is a simplified version.
Need a new field: worldCanvas
var cropRectTrans = cropArea.rectTransform;
var origRectTrans = originalImage.rectTransform;
var origRectSize = origRectTrans.sizeDelta;
var pivot = origRectTrans.pivot;
Texture2D originalTexture = (Texture2D)originalImage.mainTexture;
// Scale pivot to pixel unit.
pivot.Scale(origRectSize);
// Get corners of the overlay rectangle in world space.
// The canvas is "Screen Space Overlay", so these positions are
// also the screen positions.
var cropCorners = new Vector3[4];
cropRectTrans.GetWorldCorners(cropCorners);
// Transform the left-bottom and right-top corners to the space
// of the original image. The translated position needs to be added
// with the scaled pivot, so that we can obtain the coordinates
// relative to the left-bottom corner of the image.
var cam = worldCanvas.worldCamera;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
origRectTrans, cropCorners[0], cam, out Vector2 lb);
RectTransformUtility.ScreenPointToLocalPointInRectangle(
origRectTrans, cropCorners[2], cam, out Vector2 tr);
var point = lb pivot;
var size = tr - lb;
// Scale the position and size if the image is scaled.
var scale = new Vector2(
originalTexture.width / origRectSize.x,
originalTexture.height / origRectSize.y
);
point.Scale(scale);
size.Scale(scale);
// Finally we get the correct position and size in the original image space.
Texture2D croppedTexture = new Texture2D((int)size.x, (int)size.y);
croppedTexture.SetPixels(originalTexture.GetPixels(
(int)point.x, (int)point.y, (int)size.x, (int)size.y));
croppedTexture.Apply();
resultImage.texture = croppedTexture;