After successfully implementing sounds on my weather app, it plays quite OK when a city is searched. But the problem is that even when I minimize the app, it still keeps playing the sounds on repeat until I close/exit the app. I would like it to pause when I minimize the app, then continue playing from exactly where it stopped the moment I enter back.
So I tried adding this code:
@Override
public void onStop() {
super.onStop();
mMediaPlayer.pause();
}
@Override
public void onDestroy() {
super.onDestroy();
mMediaPlayer.pause();
}
It only entirely stops the sound after minimizing and doesn't resume when entering back. It also slows the app from searching a city.
Also, the app contains 3 fragments(today, hourly and daily tabs) which I navigate through by clicking on the bottom navs. If I'm on the first tab and the sound is playing then I switch to the 2nd/3rd tab then move back to the first tab, the sound automatically restarts whichever sound it is playing. I would like to resolve the issue also.
Here is the Fragment's code:
public class FirstFragment extends Fragment {
private WeatherDataViewModel viewModel;
private MediaPlayer mMediaPlayer; // Single MediaPlayer object
public FirstFragment() {
// Required empty public constructor
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// Inflate the layout for this fragment
View rootView = inflater.inflate(R.layout.fragment_first, container, false);
// For displaying weather data
final TextView current_temp = rootView.findViewById(R.id.textView10);
final TextView current_output = rootView.findViewById(R.id.textView11);
final TextView rise_time = rootView.findViewById(R.id.textView25);
final TextView set_time = rootView.findViewById(R.id.textView26);
final TextView temp_out = rootView.findViewById(R.id.textView28);
final TextView Press_out = rootView.findViewById(R.id.textView29);
final TextView Humid_out = rootView.findViewById(R.id.textView30);
final TextView Ws_out = rootView.findViewById(R.id.textView33);
final TextView Visi_out = rootView.findViewById(R.id.textView34);
final TextView Cloud_out = rootView.findViewById(R.id.textView35);
final ImageView current_icon = rootView.findViewById(R.id.imageView6);
final SwipeRefreshLayout realSwipe = rootView.findViewById(R.id.real_swipe);
// Get our ViewModel instance
viewModel = new ViewModelProvider(this).get(WeatherDataViewModel.class);
// And whenever the data changes, refresh the UI
viewModel.getWeatherDataLiveData().observe(getViewLifecycleOwner(), data -> {
realSwipe.setOnRefreshListener(() -> {
// perform you action here for ex. add refresh screen code here
new Handler().postDelayed(() -> {
// this code is for stop refreshing icon, After 1000 ms automatically refresh icon will stop
realSwipe.setRefreshing(false);
}, 1000);
});
int drawableResource = -1; // here define default icon for example R.drawable.default_weather_icon
int soundResource = -1; // Default sound is nothing
if (data != null) {
current_temp.setVisibility(View.VISIBLE);
current_temp.setText(data.getMain().getTemp() " ℃"); // for that you can use strings resource and templates more in https://developer.android.com/guide/topics/resources/string-resource.html#formatting-strings
current_output.setVisibility(View.VISIBLE);
current_output.setText(data.getWeather().get(0).getDescription());
rise_time.setVisibility(View.VISIBLE);
rise_time.setText(data.getSys().getSunrise() " ");
set_time.setVisibility(View.VISIBLE);
set_time.setText(data.getSys().getSunset() " ");
temp_out.setVisibility(View.VISIBLE);
temp_out.setText(data.getMain().getTemp() " ℃");
Press_out.setVisibility(View.VISIBLE);
Press_out.setText(data.getMain().getPressure() " hpa");
Humid_out.setVisibility(View.VISIBLE);
Humid_out.setText(data.getMain().getHumidity() " %");
Ws_out.setVisibility(View.VISIBLE);
Ws_out.setText(data.getWind().getSpeed() " Km/h");
Visi_out.setVisibility(View.VISIBLE);
Visi_out.setText(data.getVisibility() " m");
Cloud_out.setVisibility(View.VISIBLE);
Cloud_out.setText(data.getClouds().getAll() " %");
// get actual weather.
String icon = data.getWeather().get(0).getIcon();
switch (icon) {
case "01d":
case "01n":
drawableResource = R.drawable.sun;
soundResource = R.raw.clear_sky_sound;
break;
case "02d":
case "021n":
drawableResource = R.drawable.few_clouds;
soundResource = R.raw.clouds_sound;
break;
case "03d":
case "03n":
drawableResource = R.drawable.scattered_clouds;
soundResource = R.raw.clouds_sound;
break;
case "04d":
case "04n":
drawableResource = R.drawable.broken_clouds;
soundResource = R.raw.clouds_sound;
break;
case "09d":
case "09n":
drawableResource = R.drawable.shower_rain;
soundResource = R.raw.shower_rain_sound;
break;
case "10d":
case "10n":
drawableResource = R.drawable.small_rain;
soundResource = R.raw.shower_rain_sound;
break;
case "11d":
case "11n":
drawableResource = R.drawable.thunderstorm;
soundResource = R.raw.thunderstorm_sound;
break;
case "13d":
case "13n":
drawableResource = R.drawable.snow;
soundResource = R.raw.snow_sound;
break;
case "50d":
case "50n":
drawableResource = R.drawable.mist;
soundResource = R.raw.mist_sound;
break;
}
if (drawableResource != -1)
current_icon.setImageResource(drawableResource);
if (soundResource != -1) {
if (mMediaPlayer != null) {
// stop the playing
if (mMediaPlayer.isPlaying()) {
mMediaPlayer.stop();
}
// release mMediaPlayer resoruces
mMediaPlayer.release();
mMediaPlayer = null;
}
// Play the new resource
prepareMediaPlayer(soundResource);
}
} else {
Log.e("TAG", "No City found");
current_temp.setVisibility(View.GONE);
current_output.setVisibility(View.GONE);
rise_time.setVisibility(View.GONE);
set_time.setVisibility(View.GONE);
temp_out.setVisibility(View.GONE);
Press_out.setVisibility(View.GONE);
Humid_out.setVisibility(View.GONE);
Ws_out.setVisibility(View.GONE);
Visi_out.setVisibility(View.GONE);
Cloud_out.setVisibility(View.GONE);
Toast.makeText(requireActivity(), "No City found", Toast.LENGTH_SHORT).show();
}
});
return rootView;
}
public void getWeatherData(String name) {
// The ViewModel controls loading the data, so we just
// tell it what the new name is - this kicks off loading
// the data, which will automatically call through to
// our observe() call when the data load completes
viewModel.setCityName(name);
}
private void prepareMediaPlayer(int resource) {
// add track file
mMediaPlayer = MediaPlayer.create(requireActivity(), resource);
// listening to when the media file finishes playing so that we can release the resources
mMediaPlayer.setLooping(true);
mMediaPlayer.start();
}
}
CodePudding user response:
when I minimize the app, it still keeps playing the sounds on repeat until I close/exit the app. I would like it to pause when I minimize the app, then continue playing from exactly where it stopped the moment I enter back.
You can pause the mediPlayer when the fragment is not shown on the screen i.e in onPause()
callback, and resume it in onResume()
.
But be careful as the mediaPlayer
doesn't start immediately in onCreate()
because it waits until the data is grabbed from the weather API; so you need to do null-ability check:
public void onResume() {
super.onResume();
if (mMediaPlayer != null)
mMediaPlayer.start();
}
@Override
public void onPause() {
super.onPause();
if (mMediaPlayer != null)
mMediaPlayer.pause();
}
Side note: In order to avoid potential memory/battery leaks whenever you do fragment transaction, The mediaPlayer
resource should be released if the application is destroyed:
@Override
public void onDestroy() {
super.onDestroy();
// release mMediaPlayer resoruces
mMediaPlayer.release();
mMediaPlayer = null;
}
But I would suggest to add the mMediaPlayer
object into the ViewModel
, in order to save its state during configuration changes like phone orientation.
CodePudding user response:
you need to use Services : https://developer.android.com/guide/components/services
see this simple exaple too : https://www.tutorialspoint.com/how-to-play-background-music-in-android-app