In Qt 5, converting a CGImageRef
to a QPixmap
was easy using their QtMacExtras
module and the QtMac::fromCGImageRef
function.
In Qt 6, QtMacExtras
has been removed. Most of the functions there have explicit replacements, except for QtMac::fromCGImageRef
which was removed "due to lack of known clients of the API".
Well it turns out I was a client of that API, just not a known one. Nonetheless, now I need to convert a CGImageRef
to a QPixmap
in Qt 6.
I looked at the source code for QtMac::fromCGImageRef
in Qt 5.15.2, which lead me to a Qt internal function named qt_mac_toQImage
. However, it makes use of a ton of internal functions and classes that I don't have access to in Qt 5, much less Qt 6, so that doesn't help.
How can I go about doing this conversion?
CodePudding user response:
It turns out that a lot of the private Qt stuff used in the Qt 5.15 implementation of qt_mac_toQImage
applied to situations other than attempting to do CoreGraphics rendering to a QImage. Once I pulled all of those parts out and simplified, the method for converting a CGImageRef to a QImage or QPixmap is fairly straight forward:
CGBitmapInfo CGBitmapInfoForQImage(const QImage &image)
{
CGBitmapInfo bitmapInfo = kCGImageAlphaNone;
switch (image.format()) {
case QImage::Format_ARGB32:
bitmapInfo = kCGImageAlphaFirst | kCGBitmapByteOrder32Host;
break;
case QImage::Format_RGB32:
bitmapInfo = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host;
break;
case QImage::Format_RGBA8888_Premultiplied:
bitmapInfo = kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big;
break;
case QImage::Format_RGBA8888:
bitmapInfo = kCGImageAlphaLast | kCGBitmapByteOrder32Big;
break;
case QImage::Format_RGBX8888:
bitmapInfo = kCGImageAlphaNoneSkipLast | kCGBitmapByteOrder32Big;
break;
case QImage::Format_ARGB32_Premultiplied:
bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host;
break;
default:
break;
}
return bitmapInfo;
}
QImage CGImageToQImage(CGImageRef cgImage)
{
const size_t width = CGImageGetWidth(cgImage);
const size_t height = CGImageGetHeight(cgImage);
QImage image(width, height, QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
CGContextRef context = CGBitmapContextCreate((void *)image.bits(), image.width(), image.height(), 8,
image.bytesPerLine(), colorSpace, CGBitmapInfoForQImage(image));
// Scale the context so that painting happens in device-independent pixels
const qreal devicePixelRatio = image.devicePixelRatio();
CGContextScaleCTM(context, devicePixelRatio, devicePixelRatio);
CGRect rect = CGRectMake(0, 0, width, height);
CGContextDrawImage(context, rect, cgImage);
CFRelease(colorSpace);
CFRelease(context);
return image;
}
Once you've converted a CGImageRef
to a QImage
, it's simple converting that to a QPixmap
using QPixmap::convertFromImage
.