I am developing a context in which through a function I can send "pokemons" to a global array, and also send the information of this array to my localstorage so that it is saved in the browser, I managed to do that and the array items are in localstorage, but every time the site refreshes, localstorage goes back to the empty array.
import React, { useEffect, useState } from "react";
import CatchContext from "./Context";
const CatchProvider = ({ children }) => {
const [pokemons, setPokemons] = useState([], () => {
const dataStorage = localStorage.getItem('pokemons');
if (dataStorage) {
return JSON.parse(dataStorage)
} else {
return [];
}
});
useEffect(() => {
localStorage.setItem('pokemons', JSON.stringify(pokemons));
}, [pokemons]);
const updatePokemons = (name) => {
const updatedPokemons = [...pokemons];
const pokemonsIndex = pokemons.indexOf(name);
if (pokemonsIndex >= 0) {
updatedPokemons.slice(pokemonsIndex, 1)
} else {
updatedPokemons.push(name)
};
setPokemons(updatedPokemons)
}
const deletePokemon = async (name) => {
await pokemons.splice(pokemons.indexOf(toString(name)))
}
return (
<CatchContext.Provider value={{ pokemons: pokemons, updatePokemons: updatePokemons, deletePokemon: deletePokemon }}>
{children}
</CatchContext.Provider>
);
}
export default CatchProvider;
CodePudding user response:
The problem is that useState
doesn't take two arguments.
Instead of:
const [pokemons, setPokemons] = useState([], () => {
You want:
const [pokemons, setPokemons] = useState(() => {
CodePudding user response:
I think you don't need to call useEffect
on initial render so you can make use of refs
for this
import { useEffect, useRef } from "react";
// other code....
const didMount = useRef(false);
useEffect(() => {
if (didMount.current) {
localStorage.setItem('pokemons', JSON.stringify(pokemons));
} else {
didMount.current = true;
}
}, [pokemons]);