Have Script which calculates the distance with Vector3.Distence.
what i want is to increase a Number from 0 to 60 based on how close one gameobject is to the other gameobject. Any help is appreciated.
CodePudding user response:
Basic maths:
Number = 60/(1 Distance);
When distance is infinity, it returns 0.
When distance is 0, it returns 60.
Edit (with comment informations):
Number = 15*(4-Min(4, Distance));
When distance is greater than 4, it returns 0. When distance is 0, it returns 60.