(Fairly new to Unity and C# btw)
So we have a GameObject and let's say we want to move it to x = 0, y = 0, z = 0 FROM a script inside an instantiated (cloned) object.
If I write:
public GameObject Obj;
I can't actually assign anything to it that is outside of the prefab that I'm instantiating.
CodePudding user response:
Hopefully I'm following, but you could try assigning the object-to-move inside the script that instantiates the prefab. Then once it's created, assign the object-to-move to the public Obj variable. Like this:
// Inside your instantiating script
public GameObject obj;
public static void InstantiateWithObj()
{
GameObject newObject = Instantiate(YourPrefab) as GameObject;
MoveScript moveScript = newObject.GetComponent<MoveScript>();
moveScript.Obj = obj;
}