CodePudding user response:
RenderRepaintBoundary solution
- This solution retrieves an
Image
(dart:ui) from theRenderRepaintBoundary
converts it to anotherImage
type (from the image package), - We then obtain the touched widget's relative coordinates through an
Listener
widget. - Then we retrieve the color from the
getPixel
method from the image-package.
Make sure to run flutter pub add image
, to get the package.
Solution:
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:image/image.dart' as img;
import 'dart:ui' as ui show Image;
class GradientColorPicker extends StatefulWidget {
const GradientColorPicker({Key? key, required this.gradientKey})
: super(key: key);
final GlobalKey gradientKey;
@override
State<GradientColorPicker> createState() => _GradientColorPickerState();
}
class _GradientColorPickerState extends State<GradientColorPicker> {
Color? color;
String? info;
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
RepaintBoundary(
key: widget.gradientKey,
child: Listener(
onPointerMove: (event) async {
// Get position touched
int x = event.localPosition.dx.round();
int y = event.localPosition.dy.round();
// Create an ui.image from the RenderRepaintBoundary, which we
// convert to another image format from the image-package.
RenderRepaintBoundary boundary = widget.gradientKey.currentContext!
.findRenderObject()! as RenderRepaintBoundary;
ui.Image image = await boundary.toImage();
var byteData = await image.toByteData();
Uint8List bytes = byteData!.buffer.asUint8List();
img.Image imgImage = img.Image.fromBytes(200, 200, bytes);
// Retrieve pixel information.
int pixel = imgImage.getPixel(x, y); // Warning: #AABBGGRR
pixel = abrgToARGB(pixel);
setState(() {
color = Color(pixel);
info = "Color at ($x, $y) is $color";
});
},
child: Container(
width: 200,
height: 200,
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [Colors.black, Colors.white],
begin: Alignment.topLeft,
end: Alignment.bottomRight
)
),
),
),
),
if (color != null)
...[
Text(info!),
Container(
width: 50,
height: 50,
color: color!,
)
]
],
);
}
// Function from: https://stackoverflow.com/a/42133405/3000503
int abrgToARGB(int argbColor) {
int r = (argbColor >> 16) & 0xFF;
int b = argbColor & 0xFF;
return (argbColor & 0xFF00FF00) | (b << 16) | r;
}
}
// Some code to run the above example.
class App extends StatelessWidget {
const App({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: GradientColorPicker(
gradientKey: GlobalKey(),
),
),
),
);
}
}
void main() => runApp(const App());
Maybe there is a smarter way to do this but it works, nonetheless.
PS: You might want to do some bound-checking on the listener coordinates btw, as it may in some cases be outside the range 0-200.
CodePudding user response:
You can add stops to control how each color is spread out through the gradient. Example below:
Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.bottomLeft,
end: Alignment.topRight,
// Add one stop for each color
// Values should increase from 0.0 to 1.0
stops: [0.1, 0.5, 0.8, 0.9],
colors: [Colors.red, Colors.yellow, Colors.blue, Colors.purple]
)
)
),