I'm trying to change the DepthOfField.focusDistance. I've tried looking at a tutorial doing the same as me, but that didn't work either (https://www.youtube.com/watch?v=7od2j4s85ww).
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class CamControll : MonoBehaviour
{
public LayerMask rayMask;
public Transform camTransform;
public Volume postProcess;
DepthOfField depthOfField;
void Start()
{
VolumeProfile profile = postProcess.sharedProfile;
postProcess.profile.TryGetSettings(out depthOfField);
}
void Update()
{
RaycastHit hit;
if (Physics.Raycast(camTransform.transform.position, camTransform.transform.forward, out hit, rayRange, ~rayMask))
{
//VolumeProfile.Depth;
Debug.Log(hit.transform.name);
}
CodePudding user response:
Try using the generic version TryGet<T>(out T property)
.
if (profile.TryGet<DepthOfField>(out depthOfField))
{
Debug.Log($"TryGet<DepthOfField>() Success!");
}