I'm trying to make an app in Unity which requires your name and other details. I'm using the legacy Input Field to get the answers from the player which worked, but I can't seem to use the Input in any way other than Debug.Log.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReadInput : MonoBehaviour
{
private string input;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ReadStringInput(string s)
{
input = s;
Debug.Log(input);
}
}
I used this simple script to get the input but I have no clue how to actually use it in the game. It want it to say, for example, Welcome,(Person's Name/Input) outside of the log and actually into a text object.
CodePudding user response:
If you right click in the hierarchy, under UI you can add a text object. I like to use a free package called Text Mesh Pro, which you can get in the asset store, but you don't need to. Once you've made your text object, it should appear as a child of a gameobject called the Canvas. The text object should have a text field that you can access from script.
Text mytext;
public void UpdateMyText(string s)
{
mytext.text = s;
}
Just drag the text object into the script's mytext field in the inspector, and call that function when you want to update your text.