I have a leaflet map that displays the area around where the person currently is (currentlocation), and typically I want the map to 'follow' the person as they travel. I am using a mymap.panTo command for this. This much is working fine. It updates the map every 5 seconds and pans to centre on the current person perfectly.
Occasionally though the person may want to scroll the map further afield to see something. This works ... until the 5 second counter kicks in and pans the map back to their location again. Annoying.
I have seen on various map apps a button/toggle on the map that the person can click on to stop the map following them. In fact usually it turns off if the map is shifted manually and then they'd click the toggle to pan back to their current location. Please see the image attached of a google map highlighting what they call a "Show Your Location" button. That's what I want.
But how is this done? Is this some sort of custom leaflet control that I cannot find? Or is it done fully programmatically somehow (and any sample code snippets?).
any help appreciated.
Below is the bit of code I use to display my map.
var streetmap = L.tileLayer('https://api.mapbox.com/styles/v1/{id}/tiles/{z}/{x}/{y}?access_token={accessToken}', {
attribution: 'Map data © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors, Imagery © <a href="https://www.mapbox.com/">Mapbox</a>',
id: 'mapbox/streets-v11',
accessToken: 'token code here' //redacted token
}),
satellite = L.tileLayer('https://api.mapbox.com/styles/v1/{id}/tiles/{z}/{x}/{y}?access_token={accessToken}', {
attribution: 'Map data © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors, Imagery © <a href="https://www.mapbox.com/">Mapbox</a>',
id: 'mapbox/satellite-v9',
accessToken: 'token code here' //redacted token });
var baseMaps = {
"Streetmap": streetmap,
"Satellite": satellite
};
var mymap = L.map('mapid', {
center: [latitude,longitude],
zoom: 17,
layers: [streetmap] //default layer
});
var personicon = L.icon({
iconUrl: '/js/personicon.png',
iconSize: [20, 20]
});
var playerLoc = new L.marker([latitude,longitude], {icon: personicon}) // set player location marker as a declared variable but don't put it on the map yet
elsewhere I have code to start the map (once variables are populated) and then keep updating location
const interval = setInterval(function() {
if (is_running) { // we need to know that there is data populated before showing or updating the map with it
if (!map_started) { //start the map only once
L.control.layers(baseMaps).addTo(mymap); //show choice of layer views
L.control.scale().addTo(mymap); //show scale bar
console.log("Create current player marker:",MYID,latitude,longitude);
playerLoc.setLatLng([latitude,longitude]).addTo(mymap).bindPopup(MYID); //update current player marker, and now show it on the map
map_started=true;
}; //start the map only once
updatemap(); // for current player location and circle colour.
}; //update only if is_running
mymap.invalidateSize(); //reset map view
}, 5000); // update map every 5 seconds
function updatemap() { // Update the current player location on map
playerLoc.setLatLng([latitude,longitude]); //update current player marker instead of creating new ones
mymap.panTo([latitude,longitude]); // pan the map to follow the player (TODO: Can we toggle pan mode?)
}; // end updatemap
this code all works fine. the mymap.panTo([latitude,longitude]);
line is what needs to be wrapped in a condition "If pan is allowed, then do mymap.panTo([latitude,longitude]);" But surely there's a standard leaflet control or approach to this? I see this thing all the time elsewhere
CodePudding user response:
You need to listen on the movestart
event, to detect if the user moves the map. But this event is also triggered from the panTo
function, so you need a flag to indicate if movestart
is fired by interval or by the user.
var currentAutoMove = false; // needed to check in `movestart` event-listener if moved from interval or by user
var pauseAutoMove = false; // if true -> Stops moving map
var latitude,longitude;
setInterval(()=>{
latitude = playerLoc.getLatLng().lat 0.001;
longitude = playerLoc.getLatLng().lng 0.001;
updatemap();
}, 1000)
function updatemap() { // Update the current player location on map
playerLoc.setLatLng([latitude,longitude]);
if(!pauseAutoMove){
currentAutoMove = true; // Set flag, that currently map is moved by interval
map.panTo([latitude,longitude]);
currentAutoMove = false; // Remove flag, that currently map is moved by interval
}
}
map.on('movestart',(e)=>{
console.log(e, currentAutoMove);
if(!currentAutoMove){ // Check if map is moved by interval or by user
pauseAutoMove = true; // set flag, to stop moving map
}
})
// Start auto move again, if button clicked
L.DomEvent.on(document.getElementById('toPos'),'click',(e)=>{
pauseAutoMove = false; // reset flag, to stop moving map -> start moving map
map.panTo([latitude,longitude]);
})
To create a Control / button to start auto move you only need to search in Google there are many examples, else you can use L.easybutton.
Demo: https://jsfiddle.net/falkedesign/8akw3ust/
CodePudding user response:
With much thanks to Falke Design I have used the suggestions in the answer above. My code now looks like this for the button I wanted:
var panbtn = L.easyButton({
states: [{
stateName: 'pauseAutoMove',
icon: 'fa-sign-in fa-lg',
title: 'Centre display at current Player', //Tooltip
onClick: function(btn, map) {
console.log("AutoMoveButton pressed");
panbtn.state('AutoMove');
mymap.panTo([latitude,longitude]);
}
}, {
stateName: 'AutoMove',
icon: 'fa-crosshairs fa-lg',
}]
}).addTo(mymap);
mymap.on("zoomstart", function (e) { currentAutoMove = true }); //Set flag, that currently map is moved by a zoom command
mymap.on("zoomend", function (e) { currentAutoMove = false }); //Remove flag again
mymap.on('movestart',(e)=>{ //Check if map is being moved
if(!currentAutoMove){ //ignore if it was a natural PlayerLoc Auto update
pauseAutoMove = true; //set flag to stop Auto moving map
console.log("Map moved");
panbtn.state('pauseAutoMove'); //change button style to remove crosshairs
}
});
and inside the updatemap function the code:
if(!pauseAutoMove){ //pan the map to follow the player unless it is on pause
currentAutoMove = true; //Set flag, that currently map is moved by a normal PlayerLoc Auto update
mymap.panTo([latitude,longitude]);
currentAutoMove = false; //Remove flag again
};
much thanks.