Right now it seems the only way to rotate a game object is to input the rotation based on degrees. Is there a way to rotate a game object using a normalized Vector3, where its x,y,z are between -1 and 1.
I have tried just multiplying the Vector3 by 90 instead which seems to work. But I was wondering if there is a better solution.
CodePudding user response:
From what you describe it sounds like you simply want to do e.g.
transform.forward = directionVector;
or you could also use Quaternion.LookRotation
transform.rotation = Quaternion.LookRotation(directionVector);