I'd like to show a variable size array shuffled with images on it. The problem is the array shuffled all the times when I click on a card. I'd like that the array is going to be shuffled just once before the game not after every click on it.
<div className="card-container">
{deck
.slice(0, numberOfCards * 2)
.map((card, index) => (
<div className="card" onClick={() => cardClicked(index)}>
<img
src={"/images/cards/" card.image}
alt={card.name}
className={
activeCards.indexOf(index) !== -1 ? "show" : "hide"
}
/>
</div>
))
.sort((a, b) => Math.random() - 0.5)}
</div>
CodePudding user response:
assuming that you deck is a state in the component you can do something like this
const [deck, setDeck] = useState(props.deck)
useEffect(() => {
setDeck(deck => [...deck].sort((a, b) => Math.random() - 0.5))
}, [])
return <div className="card-container">
{deck
.slice(0, numberOfCards * 2)
.map((card, index) => (
<div key={index} className="card" onClick={() => cardClicked(index)}>
<img
src={"/images/cards/" card.image}
alt={card.name}
className={
activeCards.indexOf(index) !== -1 ? "show" : "hide"
}
/>
</div>
))
}
</div>
CodePudding user response:
It's reshuffeled every time because you don't persist the shuffled state and it reruns the logic on every render.
You might want to store a list of image names, or whatever is appropriate in a state variable and rely on that to dictate the order.
const [data, setData] = useState();
useEffect(() => {
// your shuffle logic
// setData()
}, [])
then map over the data object. Don't forget the key
prop