I'm really stumped by something I think that should be relatively easy, so i need a little bump in the right direction. I've searched in a lot of places and I get either the wrong information, or outdated information (a lot!).
I am working with Core Data and CloudKit to sync data between the user's devices. Images I save as CKAsset attached to a CKRecord. That works well. The problem is with retrieving the images. I need the images for each unique enitity (Game) in a list. So I wrote a method on my viewModel that retrieves the record with the CKAsset. This works (verified), but I have no idea how to get the image out and assign that to a SwiftUI Image() View. My current method returns a closure with a UIImage, how do I set that image to an Image() within a foreach. Or any other solution is appreciated. Musn't be that hard to get the image?
/// Returns the saved UIImage from CloudKit for the game or the default Image!
func getGameImageFromCloud(for game: Game, completion: @escaping (UIImage) -> Void ) {
// Every game should always have an id (uuid)!
if let imageURL = game.iconImageURL {
let recordID = CKRecord.ID(recordName: imageURL)
var assetURL = ""
CKContainer.default().privateCloudDatabase.fetch(withRecordID: recordID) { record, error in
if let error = error {
print(error.getCloudKitError())
return
} else {
if let record = record {
if let asset = record["iconimage"] as? CKAsset {
assetURL = asset.fileURL?.path ?? ""
DispatchQueue.main.async {
completion(UIImage(contentsOfFile: assetURL) ?? AppImages.gameDefaultImage)
}
}
}
}
}
} else {
completion(AppImages.gameDefaultImage)
}
}
This is the ForEach I want to show the Image for each game (but this needed in multiple places:
//Background Tab View
TabView(selection: $gamesViewModel.currentIndex) {
ForEach(gamesViewModel.games.indices, id: \.self) { index in
GeometryReader { proxy in
Image(uiImage: gamesViewModel.getGameImageFromCloud(for: gamesViewModel.games[index], completion: { image in
}))
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: proxy.size.width, height: proxy.size.height)
.cornerRadius(1)
}
.ignoresSafeArea()
.offset(y: -100)
}
.onAppear(perform: loadImage)
}
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .never))
.animation(.easeInOut, value: gamesViewModel.currentIndex)
.overlay(
LinearGradient(colors: [
Color.clear,
Color.black.opacity(0.2),
Color.white.opacity(0.4),
Color.white,
Color.systemPurple,
Color.systemPurple
], startPoint: .top, endPoint: .bottom)
)
.ignoresSafeArea()
TIA!
CodePudding user response:
So, let's go... extract ForEach
image dependent internals into subview, like (of course it is not testable, just idea):
ForEach(gamesViewModel.games.indices, id: \.self) { index in
GeometryReader { proxy in
GameImageView(model: gamesViewModel, index: index) // << here !!
.frame(width: proxy.size.width, height: proxy.size.height)
.cornerRadius(1)
//.onDisappear { // if you think about cancelling
// gamesViewModel.cancelLoad(for: index)
//}
}
.ignoresSafeArea()
.offset(y: -100)
}
.onAppear(perform: loadImage)
and now subview itself
struct GameImageView: View {
var model: Your_model_type_here
var index: Int
@State private var image: UIImage? // << here !!
var body: some View {
Group {
if let loadedImage = image {
Image(uiImage: loadedImage) // << here !!
.resizable()
.aspectRatio(contentMode: .fill)
} else {
Text("Loading...")
}
}.onAppear {
model.getGameImageFromCloud(for: model.games[index]) { image in
self.image = image
}
}
}
}
CodePudding user response:
For completion's sake, my own version:
struct GameImage: View {
var game: Game
@EnvironmentObject var gamesViewModel: GamesView.ViewModel
@State private var gameImage: UIImage?
var body: some View {
Group {
if let gameImage = gameImage {
Image(uiImage: gameImage)
.resizable()
.aspectRatio(contentMode: .fill)
} else {
ZStack(alignment: .center) {
Image(uiImage: AppImages.gameDefaultImage)
.resizable()
.aspectRatio(contentMode: .fill)
ProgressView()
.foregroundColor(.orange)
.font(.title)
}
}
}.onAppear {
gamesViewModel.getGameImageFromCloud(for: game) { image in
self.gameImage = image
}
}
}
}