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Unity big screen development problems, 8 1080 p screen, the GPU is eating a normal?

Time:09-15

Wish to reassure everybody is good, there is a problem, I developed a 8 * 1080 p unity project, no problem on the development of GPU takes up only less than thirty percent, but why is installed in formal (1080 p resolution 8) on the environment, but can eat high with host GPU, and lead to frame rate is very low,

The resolution of the development machine software Settings are just reference, with such a big gap between the actual situation?

This is a software problem or hardware problem?

The software has no effective way of tuning?

CodePudding user response:

Resolution big so much per frame to calculate how many times more pixels to GPU costs will certainly very, very much
Graphics resolution high top match
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