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Solve, timescale and rigidbody effect of conflict problem

Time:09-20

Timescale=0.3, after slow before writing some of the rigidbody. Velocity logic and the free fall is obviously felt a frame of a frame of moving, how to make objects move smooth some?

CodePudding user response:

Time. The timescale is the Unity of scaling game Time, will affect the Time. The Time and the FixedUpdate (), will not affect the Update () and LateUpdate () the speed of execution, and the physical system is based on the FixedUpdate (), it is recommended to use Time. RealtimeSinceStartup their implementation