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Development of 2 d horizontal version of the IOS pass game, want to learn?

Time:09-16

Itself was employed in JAVA, suddenly want to do a horizontal version of the IOS mobile game of pass, what to learn is better? Various development things! UNITY2D COCOs2D! What swift do I a face of meng force, strives for the great spirit guide, let me little detours, best can introduce the advantages and disadvantages of each technology, and then tell me what you can use to develop directly, thank you very much!!!!!!

CodePudding user response:

Industry preferred mobile game engine has a Cocos2d - x, Unity3D, FlashAIR, Unreal, Corona, etc., but mainly concentrated in the Cocos2d - x with Unity3D,

Cocos2d - x with Unity3D support JavaScript, LUA language, moreover Cocos2d supports c + +, and Unity3D support c #,

Cocos2d - x with Unity3D all have good cross-platform capability, but more powerful Unity3D,

Cocos2d is suitable for making 2 d games, and Unity3D is more suitable for 3 d games, if Cocos2d making 3 d, Unity3D making 2 d, the efficiency of both Fang Qiang, would do more than it's worth noting that Unity3D can do 2 d game, but the efficiency is lower than Cocos2d, but Cocos2d making 3 d game was only reluctantly,

On the penetration and popularity, Unity3D far beyond Cocos2d, business prospects and employment position the former more obviously,

Note: the above purely personal point of view,
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