UnityEditor. Android. AndroidBuildPostprocessor. PostProcess (UnityEditor. Modules. BuildPostProcessArgs args, UnityEditor. BuildProperties& OutProperties) (at & lt; 39 bb94da7bfa401182d2b4f6e4b177c6 & gt; : 0)
UnityEditor. PostprocessBuildPlayer. Postprocess (UnityEditor BuildTargetGroup targetGroup, UnityEditor. BuildTarget target, System. String installPath, System. String companyName, System. String productName, System. Int32 width, System. Int32 height, UnityEditor. BuildOptions options, UnityEditor. RuntimeClassRegistry usedClassRegistry, UnityEditor. Build. Reporting. BuildReport report) (at & lt; 73 d57cefcd7c4fd1b35d52187ecfc010 & gt; : 0)
UnityEditor. BuildPipeline: BuildPlayer (String [], String, BuildTarget, BuildOptions)
AssetBundleBuilder. PackageBuilding: BuildApp (Boolean, Boolean) (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/PackageBuilding cs: 315)
AssetBundleBuilder. & lt; OnBuilding> D__3: MoveNext () (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/FullPackageBuilding cs: 91)
AssetBundleBuilder. & lt; OnUpdateBuilding> D__54: MoveNext () (at Assets/Scripts/Editor/AssetBundleBuilder/AssetBundleBuilder. Cs: 367)
AssetBundleBuilder. EditorCoroutines: MoveNext (EditorCoroutine) (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines cs: 346)
AssetBundleBuilder. EditorCoroutines: OnUpdate () (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines cs: 329)
UnityEditor. EditorApplication: Internal_CallUpdateFunctions ()
CodePudding user response:
Whether packaging configuration problem ohSpecify the output path must exist, the code must be placed in the Editor folder
CodePudding user response:
The project must be in the Editor folder?My project in another folder
CodePudding user response:
I here is packaged successful in 2018