Home > other >  Unity2019 packaging error
Unity2019 packaging error

Time:09-26

MissingMethodException: UnityEditor. PlayerSettings. Get_useSecurityBuild ()
UnityEditor. Android. AndroidBuildPostprocessor. PostProcess (UnityEditor. Modules. BuildPostProcessArgs args, UnityEditor. BuildProperties& OutProperties) (at & lt; 39 bb94da7bfa401182d2b4f6e4b177c6 & gt; : 0)
UnityEditor. PostprocessBuildPlayer. Postprocess (UnityEditor BuildTargetGroup targetGroup, UnityEditor. BuildTarget target, System. String installPath, System. String companyName, System. String productName, System. Int32 width, System. Int32 height, UnityEditor. BuildOptions options, UnityEditor. RuntimeClassRegistry usedClassRegistry, UnityEditor. Build. Reporting. BuildReport report) (at & lt; 73 d57cefcd7c4fd1b35d52187ecfc010 & gt; : 0)
UnityEditor. BuildPipeline: BuildPlayer (String [], String, BuildTarget, BuildOptions)
AssetBundleBuilder. PackageBuilding: BuildApp (Boolean, Boolean) (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/PackageBuilding cs: 315)
AssetBundleBuilder. & lt; OnBuilding> D__3: MoveNext () (at Assets/Scripts/Editor/AssetBundleBuilder/Builds/FullPackageBuilding cs: 91)
AssetBundleBuilder. & lt; OnUpdateBuilding> D__54: MoveNext () (at Assets/Scripts/Editor/AssetBundleBuilder/AssetBundleBuilder. Cs: 367)
AssetBundleBuilder. EditorCoroutines: MoveNext (EditorCoroutine) (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines cs: 346)
AssetBundleBuilder. EditorCoroutines: OnUpdate () (at Assets/Scripts/Editor/AssetBundleBuilder/Utility/EditorCoroutines cs: 329)
UnityEditor. EditorApplication: Internal_CallUpdateFunctions ()

CodePudding user response:

Whether packaging configuration problem oh
Specify the output path must exist, the code must be placed in the Editor folder

CodePudding user response:

The project must be in the Editor folder?
My project in another folder

CodePudding user response:

I here is packaged successful in 2018
  • Related