I have a simple map made with "pure" SwiftUI. There is a search bar to search a place and when I click the "Go" button it shows the instructions of how to go that place from a particular location. It shows it below the map, on the "Enter a destination" field. What I want to do is, I want these instructions to be clickable. When I click each of the instructions it should zoom in that particular place where the instruction takes place. Right now it's only a list of text. Is it possible to do it without using UIViewRepresentable? And how can I do it?
I tried with
.onTapGesture {
region.span = MKCoordinateSpan(latitudeDelta: region.span.latitudeDelta/2, longitudeDelta: region.span.longitudeDelta/2)
}
but it zooms in the same location on every instruction I click.
ContentView
struct Location: Identifiable {
let id = UUID()
let name: String
let coordinate: CLLocationCoordinate2D
}
struct RouteSteps: Identifiable {
let id = UUID()
let step: String
}
struct ContentView: View {
@State private var searchBar: String = ""
@State private var home = CLLocationCoordinate2D(latitude: 39.90068, longitude: 32.86081)
@State private var region = MKCoordinateRegion(center: CLLocationCoordinate2D(latitude: 39.90068, longitude: 32.86081), span: MKCoordinateSpan(latitudeDelta: 0.05, longitudeDelta: 0.05))
@State var routeSteps: [RouteSteps] = [RouteSteps(step: "Enter a destination")]
@State var annotations = [Location(name: "Ankara", coordinate: CLLocationCoordinate2D(latitude: 39.90068, longitude: 32.86081))]
var body: some View {
VStack{
HStack {
TextField("", text: $searchBar)
Button("Go") {
findNewLocation()
}
.frame(width: 35, height: 35)
.foregroundColor(Color.white)
.background(Color.blue)
.cornerRadius(5)
}.textFieldStyle(.roundedBorder).colorInvert()
Map(coordinateRegion: $region, annotationItems: annotations){ item in
MapMarker(coordinate: item.coordinate)
}.frame(width: 400, height: 300)
List(routeSteps) { r in
Text(r.step)
}
route function in ContentView
func findNewLocation(){
let searchResult = searchBar
let geocoder = CLGeocoder()
geocoder.geocodeAddressString(searchResult, completionHandler:
{(placemarks, error) -> Void in
if((error) != nil){
print("error at geocode")
}
if let placemark = placemarks?.first {
let coordinates : CLLocationCoordinate2D = placemark.location!.coordinate
region = MKCoordinateRegion(center: coordinates, span: MKCoordinateSpan(latitudeDelta: 0.05, longitudeDelta: 0.05))
annotations.append(Location(name: placemark.name!, coordinate: coordinates))
let request = MKDirections.Request()
request.source = MKMapItem(placemark: MKPlacemark(coordinate: home, addressDictionary: nil))
request.destination = MKMapItem(placemark: MKPlacemark(coordinate: coordinates, addressDictionary: nil))
request.requestsAlternateRoutes = false
request.transportType = .automobile
let directions = MKDirections(request: request)
directions.calculate(completionHandler: { response, error in
for route in (response?.routes)! {
self.routeSteps = []
for step in route.steps {
self.routeSteps.append(RouteSteps(step: step.instructions))
}
}
})
}
})
}
CodePudding user response:
Yes, but you have to stop throwing away the data. MKRoute.Steps
actually gives you all of the information you need, so first, set up RouteSteps
to accept MKRoute.Steps
:
struct RouteSteps: Identifiable {
let id = UUID()
let step: MKRoute.Step
}
Then, in your findNewLocation()
function:
func findNewLocation(){
...
directions.calculate(completionHandler: { response, error in
// I used a guard statement to get rid of your force unwrap.
// NEVER force unwrap in a situation like this.
// Implement error handling here
guard let response = response else { return }
for route in response.routes {
// Map the MKRoute.Steps to your struct
self.routeSteps = route.steps.map( { RouteSteps(step: $0) } )
}
})
...
}
Then in the main part of your ContentView
:
struct ContentView: View {
...
var body: some View {
...
List(routeSteps) { routeStep in
// Pull your instructions out here
Text(routeStep.step.instructions)
.onTapGesture {
// The MKRoute.Step contains an overlay polyline for MKMapKit.
// We can't use that in SwiftUI maps yet, but the polyline contains a
// boundingMapRect that we can use to change the region shown on the map
// with the MKCoordinateRegion(_ MKMapRect) initializer. Setting the region
// to the insturction's polyline boundingMapRect does exactly what you want.
region = MKCoordinateRegion(routeStep.step.polyline.boundingMapRect)
}
}
...
}