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Light source for mixed mode for static objects

Time:09-27

I am Unity beginners, installation is free version,

When baked in the study of lighting, I placed a point light source, illumination model chosen as Mixed, as shown in figure:


To prevent a cube, check for the static, as shown in figure:


Lighting Settings as shown in figure, directly use the default Settings:


Click after baking, however, the lighting effects and no bake to static objects, as the light source hidden, static light will disappear on the cube,

Excuse me, what reason is this?

CodePudding user response:

Have a look at this article https://blog.csdn.net/leeby100/article/details/99677998 in detail
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